Inside the Insanity of Path of Exile's"Delirium" Update


  • Hey guys! Nick here, a game poe currency developer from Grinding Gear Games. From the Delirium challenge league, players experience shimmering illusions throughout the world that, when approached, launch a rush of flowing mist. The mist moves outwards, and if you can keep up with it, you'll face horrifying new foes that drop rich rewards when bested. My job at Grinding Gear is often to take a set of benefits and game mechanics and find a story or theme that can unify them. Delirium has been among the most interesting projects because the subject -- inexorable opens up a great deal of chances to work on.

     Characters like Niko the Mad (if the name didn't give it away) and the antagonists from the Atlas of Worlds have displayed varying degrees of paranoia and delusion. Things like the sword Innsbury Edge play the participant's perception of the sport world by inducing strange behaviour to occur (such as your character keeling over dead from apparently nothing, just to spring back up... nevertheless leaving your corpse onto the floor at the same moment!). But wetied to the player's behaviour, and therefore've never tackled madness with this wide a scale. We never really used madness as part of gameplay. It's just a little bit of taste. We needed to ensure that a league centred on insanity set itself.

    So for Delirium, this theme was approached Best site to buy PoE currency by us. As a representation of the effects of Delirium, the fog simply looks fantastic. It makes the world feel like it is changing, and obscures the earth just enough that you might not be certain if you just watched that giant, glaring eyeball emerging out of the dirt or even not.Besides new creatures springing up while you travel through the skies, the critters that were already there might behave... otherwise. And by'otherwise', I mean themselves can tear and have a entity emerge and attack you, before retreating back into the monster's body. Or perhaps you just guessed it.