We've always believed in that RuneScape has a lot of potential

  • Melvor Idle strips away the images and 3D environments from RuneScape and other similar MMOs and reduces it into a simple idle-type game where players are able to manage their skills RuneScape Gold, inventory and quests. Activating combat encounters and winning earns XP and loot that is then invested into whichever skills tree or upgrades players wish to purchase, and repetition of activities like woodcutting or crafting can yield rewards of their own.

    Malcolm has played RuneScape since he was a kid, and has also dabbled in numerous of the best idle games, including Clicker Heroes, Cookie Clicker and NGU Idle. Although he liked them however, he believed that the genre had the potential to do more that could be fulfilling in a way similar to Jagex's flagship RPG.

    "So, I set out to create my own but never ever imagining that it would end up being released, much less become so popular," he tells GamesIndustry.biz. "I tried to design something that wasn't in the typical idle game mold, something that was feature-rich and allowed players to have a actual choice about how they wanted to move forward and not just increase numbers in a continuous cycle.

    After pondering an idea bit in a closed room I started combining concepts and mechanics of classic MMOs along with the well-known idle game concept, creating something fun to play casually, at the go and fit into the daily routine of a gamer."

    Melvor adds: "While the numbers and stats aren't the things that all players love about MMOs but it's what gamers who are hardcore tend to gravitate towards after the exploration has been completed. Since it's typically central to what long-term players' minds are on It was natural to include this as an integral part of Melvor's game's design buy rs 07 gold. Additionally, it is compatible with the common design elements found in most idle games."